{
  "video_id": "reddit_1wc2eqb",
  "channel_slug": "singularity",
  "channel_handle": "r/singularity",
  "title": "You can now mod ANY game. Frontier LLMs solved reverse engineering -- here are two real examples!",
  "url": "https://www.reddit.com/r/singularity/comments/1wc2eqb/you_can_now_mod_any_game_frontier_llms_solved/",
  "external_url": null,
  "upload_date": "20260909",
  "published_at": "2026-09-09T23:44:43+00:00",
  "transcript": "There's probably an old game that you are very fond of. You'd like to bring it to more modern standards, or tweak the experience to your liking. But there's a problem -- the source code was never released.\n\nYou could spend weeks reverse engineering the binary, carefully trying to figure out what functions to hook or what assembly lines to rewrite.\n\nOr you could just ask Fable 5.1 or Astra to mod the game. I've done that for two of my favorite games of all time:\n\n1. Prey (2017), where I overhauled the gunplay by improving the wonky viewmodel positions, adding ADS (aiming down sights) and immersive features such as weapon versus environment collisions. This game never supported ironsight aiming, but here it is!\n\n  Showcase video: https://www.youtube.com/watch?v=uSKuURU8_rs\n\n  GitHub: https://github.com/vittorioromeo/Vee.ViewmodelTweaks\n\n2. Touhou 11 and 12, where I patched the game to support high framerates and high refresh rates without altering the speed of the game logic. The entire game was built around the hardcoded 60 FPS assumption, which seemed unbreakable. Yet, here we are!\n\n  Showcase video: https://www.youtube.com/watch?v=H7FcMXPgPFQ\n\n  GitHub: https://github.com/vittorioromeo/th12_hfr/\n\nI find this absolutely incredible. Frontier models were able to autonomously reverse engineer closed-source binaries, research existing literature and modding resources, and iterate until my desired changes were applied to the games.\n\nEspecially in the Touhou case, where the game engine was hardcoded to strictly run at 60 FPS, the models managed to autonomously figure out [all the places that needed to be changed](https://github.com/vittorioromeo/th12_hfr/blob/main/src/games/th12.c) to add support for dynamic framerates and refresh rates. Imagine doing that by hand.\n\nThis is the renaissance era for modding -- take your favorite old game, a frontier model, and go wild.\n\n\n\n--- Top Comments ---\n\n\n[1 upvotes] You could do this longer than Fable and Astra, back in January I had even sent an email to a two person indie team about how anyone could bypass their payment system and get all the cosmetics in their game for free with a detailed document on how to fix it. \n\nThey ghosted me, pushed a tiny patch that didn't actually fix the issue and that was the end of it. \n\n[1 upvotes] Can a regular Joe with a normal chatGPT subscription do this? Or we talking professional accounts lol\n\n[1 upvotes] I hope someone that way reverses Sea of Thieves and pulls details of how ships work, and same for War Thunder aircrafts. Not that these particularly hard but there's like zero 100% sure description on how their implementations work on the web. If you ask research agent to dig for that they come up with random contradicting explanations each time because of that.\n\nQuite annoying how some games come up with amazing implementation of a feature and then sit on it for decades not really pushing idea beyond that one thing.",
  "transcript_chars": 2943,
  "ingested_at": "2026-09-10T01:30:19.049265+00:00",
  "source": "reddit",
  "yt_meta": {
    "score": 82,
    "upvote_ratio": 0.94,
    "num_comments": 38,
    "author": "SuperV1234",
    "is_self": true
  }
}