{
  "video_id": "472d4404fa2e9897",
  "channel": "export-arxiv-org-rss-cs-ai",
  "title": "An Exploration of Collision-based Enemy Morphology Generation",
  "scores": {
    "depth": 1,
    "novelty": 2,
    "aria_relevance": 0,
    "production_ready": 1
  },
  "avg_score": 1.0,
  "verdict": "skip",
  "one_line_reason": "PCG für Game-Enemy-Morphologie ist interessant aber völlig orthogonal zu Aria-Zielen (Multi-Agent, LLM-Eval, Memory, Brain-Architektur); keine relevante Anwendbarkeit.",
  "model": "claude-haiku-4-5-20251001",
  "cost_usd": 0.0013210000000000001,
  "triaged_at": "2026-06-03T15:01:38.209949+00:00"
}